You're even able to have an easier time than most at securing an audience with a local noble. You are able to find the best "High-Class" events in the area. You have detailed knowledge of people of noble birth. This can possibly get you a place to stay, a free meal, or even some information.Īlternate Feature: Knowledge of Nobility ĭespite your current circumstances, you are of a family of nobles or of higher status than most. You’re able to use this knowledge to fit in with society around you, making friends and connections based on your common interests. Based on your family's source of income- be it an artisan trade, landowners, managing an inn, being born into nobility, etc.- you'll have a higher understanding of some things than others probably would. You might have left your family home, but it doesn't mean that you’ve learned nothing. Well-off: Gain 1 standard language of choice.Įquipment: A set of travelers clothes, tools related to the proficiency you chose (if any), one keepsake from the family you left, and a belt pouch containing 15 gp. Languages: Noble: Gain any 2 languages based of your studies. Then take the Thieves' Tool proficiency that you would pick up after leaving your family. Family Trade: Pick 1 Artisan Tool to become proficient in related to your family trade. Well-off: Pick 1 Gaming set or Artisan tool to be proficient in. Tool Proficiencies: You gain a tool proficiency based on your family. Family Trade: Athletics or Survival.Īfter choosing one of those proficiencies, you also get a proficiency in either Stealth, Slight of Hand, or Deception that you would have gained while on the run from your family. Skill Proficiencies: Choose one of these sets of two based on your family: Noble: History or Religion. You'll pick proficiencies based off of these choices. Figure out how long you'd been learning from your noble private tutors, from school, or even apprenticing under your own family members and how much that will carry over to your life now that you've left it all behind. Work with your DM to determine which it was you've run from. You've run away from everything you knew. Maybe your family has been in a trade for generations. Maybe you grew up in a nobles home, maybe you were just a well off family.
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